//
// Created by neo on 25-6-23.
//

#ifndef TRANSFORMUTILS_H
#define TRANSFORMUTILS_H
#include <glm/fwd.hpp>
#include <vector>

class TransformUtils {
public:
  TransformUtils() = default;

  ~TransformUtils() = default;

  static glm::mat4 Transform(const std::vector<glm::vec3> &from,
                             const std::vector<glm::vec3> &to);
};

#endif // TRANSFORMUTILS_H
